| Binda Height: 1.53 m Weight: 46.00 kg Hair: Brown Eyes: Green | Campaign: Player: Total Points: 150 Characteristics: 70; Skills, Perks, Talents, & MA: 57; Powers: 23. |
CHARACTERISTICS
15 STR 12- Dice: 3d6 END: 1
20 DEX 13- Lift: 200.0kg
15 CON 12-
13 INT 12- PER Roll 12-
11 EGO 11-
13 PRE 12- PRE Attack: 2 ½d6
12 COM 11-
DEFENSES & MOVEMENT
Physical: PD 3 Total 3/9 Killing 0/6
Energy: ED 3 Total 3/9Killing 0/6
Mental DEF: 0 Power DEF: 0
END STUN BODY REC 6
30 26 10
MOVEMENT: Running: 11" / 22"; Swimming: 2" / 4"; Leaping: 5" / 10"
COMBAT INFORMATION
OCV: 7 DCV: 7 ECV: 4
INIT: 20 SPD: 4 Phases: 3, 6, 9, 12
+4 with any single attack [sweep] with one specific weapon [boomerang], +3 with Bounce with Boomerang, +4 with DCV
Martial Arts (Katkin)
Maneuver OCV DCV Notes
Weapon Element: Boomerangs and Throwing Clubs, Empty Hand
Flying Dodge -- +4 Dodge All Attacks, Abort; FMove
Passing Strike +1 +0 Weapon +v/5; FMove
Distance Shot +0 -2 Strike , +1 Segment
EQUIPMENT
Duralloy Handblade: HKA 1 ½d6 (2d6+1 w/STR), Required Hands One-Handed (+0), Reduced Endurance (0 END; +½) (37 Active Points); OAF (-1), Real Weapon (-¼), STR Minimum 5 (-¼) (5 BODY, 3 DEF)
Duralloy Dagger: Killing Attack - Hand-To-Hand 1d6-1 (1d6 w/STR), Reduced Endurance (0 END; +½), Ranged (+½) (20 Active Points); OAF (-1), STR Minimum 6 (-½), Real Weapon (-¼) (Can Be Thrown)
The Shield of Kathmandu [Kats Kradle]: Tower Shield, 30-point reserve, (30 Active Points); all slots OAF Unbreakable (-1)
1) Armor (8 PD/8 ED), No Mass (+0) (24 Active Points); Activation Roll 14- (-½), Limited Coverage [61-180] Degrees (-½)
2) +4 with DCV (20 Active Points)
3) Hand-To-Hand Attack +3d6 (15 Active Points); OAF (-1), Hand-To-Hand Attack (-½), STR Minimum 5 (-¼) END 1
The Katarang of Kathmandu [Cats Claw]: Multipower, 30-point reserve, (30 Active Points); all slots OAF Unbreakable (-1)
1) Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR) (15 Active Points) END 1
2) Killing Attack - Ranged 2d6 (30 Active Points) END 3
3) Hand-To-Hand Attack +3d6 (15 Active Points); Hand-To-Hand Attack (-½) END 1
4) Energy Blast 6d6 (30 Active Points) END 3
Sexy Leather Outfit: Armor (3 PD/3 ED), No Mass (+0) (9 Active Points); OIF (-½), Real Armor (-¼)
Leather Trench Coat: Armor (3 PD/3 ED), No Mass (+0) (9 Active Points); Long Jacket (Protects Locations 7-16; -¾), OIF (-½), Real Armor (-¼)
Zippo (1 Active Points)
Oil (1 Liter) [with whicks] (0 Active Points) ((x4 number of items))
Fishing Hook and Line
Tent, Canvas (2 Person)
Adventurers Pack (1 Active Points) (Includes Backpack (20kg Cap); Waterskin (3 liter cap); Bedroll; Hemp Rope (8" - 16 meters); Rags for bandages; Flint Steel, Cooking pot; Cooking Knife; Fishing Tackle)
SKILLS, TALENTS, & PERKS
AK: Wasteland 8-
Acrobatics 13-
Acting 8-
Breakfall 13-
Climbing 13-
Concealment 12-
Conversation 8-
Deduction 8-
KS: Mutant Creatures (es) 11-
KS: Heraldry 8-
Language: Gestures (basic conversation)
PS: Scrounging (esr) 11-
Paramedics 12-
Persuasion 8-
Stealth 13-
Survival (Desert) 12-
+4 with any single attack [sweep] with one specific weapon [boomerang]
+3 with Bounce with Boomerang
Tactics 12-
WF: Common Melee Weapons, Common Missile Weapons, Boomerangs and Throwing Clubs
Shadowing 12-
TALENTS: Trackless Stride
ABILITIES
Iron Jaws: Killing Attack - Hand-To-Hand 1 point (½d6 w/STR), Penetrating (+½) (7 Active Points) END 1, 7/7 AP
Life Support (Immunity All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents) (20 Active Points); Only if ingested (-4) 4/20 AP
Life Support (Eating: Character does not eat) (3 Active Points); Cast Iron Stomach (Must still eat but can eat anyting; -2) 1/3 AP
Nightvision 5/5 AP
Running +2" (11" total) END 1, 4/4 AP
Leaping +2" (5" forward, 2 ½" upward) END 1, 2/2 AP
75 + DISADVANTAGES
Normal Characteristic Maxima
adventurous and fun loving: (Common, Strong)
Brown Thumb: (Infrequently, Slightly Impairing)
Cannot turn down a challenge: (Common, Strong)
Chronic Complainer: (Common, Strong)
Cocky: (Frequently, Major, Not Limiting In Some Cultures)
compulsive Carouser: (Common, Strong)
Background: Binda was Born To a Shaman of the Kit Kat Klub of Katmandu. Her village was destroyed by Rampaging Christions. In the battle her father gave her the weapons of the village. A self aware Boomerang from the Shadow Age, a fusion of magic and technology, named Kats Klaw, and a Shield named Kats Kradle.

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