
well got into it somewhat. Had some technical difficulties , but we got some playing in.
Hers the map so far and a log of the stupid crap and the game bit is down near the
bottom
204) GM: (( ok after kicking down the door and making a tone of noise u see 2 stairwell with rusty steos going up [or down depending on the drugs your taking] => or down depending on the drugs your taking ))
** (206) Will slaps his forehead and shakes his head **
(208) Sliver: (( down? ))
** (206) Will nods and whispers "as good as any direction" **
Sorry I don't know what //ooc is!
(204) GM: (( it leads to an other door on oth sides ))
(207) binda: i open the door
** (206) Will points his rifle around the edge of the doorway and peeks around it himself **
(204) GM: (( it is dark and u have limited vis any light sourses? ))
** (207) binda walking on all 4's **
(204) GM: /box "This huge chamber is the central building for the starport. The
concourse's walls and high domed ceiling are decorated with colorful Amerindian mosaics and
painted designs. Located evenly around the outside wall of the concourse are large windows, but
beyond them is nothing but packed sand. To the east and west of the centraI group of rooms are
two wide passages leading to the east and west terminals. To the south are escalators leading
down to the baggage claim area. In the center is a circular area divided into many rooms"
(204) GM: (( binda has night vision ))
(208) Sliver: (( as do i ))
(204) GM: (( ok ))
(206) Will: hmm...
(204) GM: (( will? any night visipn ))
** (206) Will rummages around in his backpack **
(208) Sliver: (( lol ))
** (207) binda listens **
(204) GM: (( it all quite ))
** (206) Will comes up with his flint & steel and looks around for something he can use as a torch **
(204) GM: (( per or scounge check ))
(206) Will: Concealment: [3d6.sk(0)] => 3d6.sk(0)
(206) Will: ((err))
(206) Will: Concealment: [3d6.sk(13,0)] => [1,3,3] - 0 = (7) vs 13 or less Success! by 6
** (206) Will searches for torchlike materials **
(207) binda: Skills: Concealment 12- [3d6.sk(12,0)] => [2,2,4] - 0 = (8) vs 12 or less Success! by 4
(204) GM: (( u see some old jumpsuit on the floor ))
(208) Sliver:
Stealth
0
8-
(208) Sliver: (( sorry ))
(204) GM: (( use the dice section ))
** (207) binda sniffing jumpsuit **
(204) GM: (( u may have to set up yer dice ))
Sorry I don't know what /it is!
(204) GM: (( it smells really musty u sneeze for 1 min ))
** (207) binda sneezes and shakes head **
** (206) Will looks for a length of pipe to wrap a jumpsuit around **
** (207) binda pees on jumpsuit and scratches **
(204) GM: you/ooc oops look like the cat had an accedent it all wet now
(204) GM: (( oops look like the cat had an accedent it all wet now ))
(206) Will: well THAT certainly helped the smell
(204) GM: (( yes binda agrees it dose smell better ))
(207) binda: meow
** (207) binda purrrrs **
(204) GM: (( hey u spy a rusty bit of pipe u can disloge and use now ))
(204) GM: (( for your pee flag ))
** (207) binda sme;;s pipe **
** (204) GM snikkers **
** (204) Hisser laughs in yo ohgenerl directionur **
(206) Will: maybe I should wait here
(206) Will: since I can't see in the dark and now there's nothing for me to burn
** (207) binda sits and waits for will **
(204) Hisser: THE RESTAURANT. This establishment once served many hungry travelers the finest
food in the solar system. The restaurant is totally automated . Three waiters and the maitre d' are
simple modified general robotoids
** (206) Will looks pointedly at binda **
(204) GM: This room is filled with all manner of cooking apparatus, including a
quark-powered cooker, a selenium stove, and a maxi-boron boiler. Large quantities of canned
and freeze-dried foods are stored in a small adjoining room. The restaurant's two cooks (also
general robotoids)
(204) GM: (( no power no movement ))
(204) GM: (( If characters peruse the restaurant's menu they will find many archaic ))
(204) GM: (( and unknown types of food; however, Mygnyl Chorts are available ))
** (206) Will whispers into the darkness "did you find anything?" **
(204) GM: (( silver is in the kitchen with 2 robot non functunal ))
(204) GM: (( didnt u get a night vision goggles or something a night vision scope? ))
(204) GM: (( silver are you going to answer him? ))
** (207) binda tells will to take hold of tail and lead you in **
(208) Sliver: sorry The restauran' is totally automated . Three waiters and d'e maitre d' are simple modified general robotoids room is filled wit' all manner of cookin' apparatus, includin' a quark-powered cooker, a selenium stove, and a maxi-boron boiler. Large quantities of canned and freeze-dried foods are stored in a small adjoinin' room. The restauran's two cooks (also general robotoids)
** (207) binda ripps vest off waiter and hands to will for torch **
(208) Sliver: if we can power t'is place and fortafie it it would make a nice 'ome lol
(208) Sliver: home
** (207) binda wants to look around **
(206) Will: (( no, no NVGs, the scope is a regular scope, gives me +1 PER vs. darkness, but only if I set and brace ))
(204) GM: (( sure is quite, 3 pepole standing around in the dark ))
(207) binda: how tall is this restaurant?
(204) GM: (( the celing is 30 meter tall ))
** (207) binda looking and walking around checking everything out **
(204) GM: (( comes a voice from the dark ))
(206) Will: unless someone else has already done the same
(208) Sliver: oy! search d'em pockets if d'e vest 'as any befor u's burn it
(204) GM: (( concelment roll ))
** (206) Will checks the pockets **
(207) binda: Skills: Concealment 12- [3d6.sk(12,0)] => [6,2,4] - 0 = (12) vs 12 or less Success! by 0
(206) Will: Concealment: [3d6.sk(13,0)] => [3,2,2] - 0 = (7) vs 13 or less Success! by 6
(204) GM: The restaurant's cash
register (located within the maitre d's chest) currently contains 237 domars
(207) binda: so what if someone else has, it's out turn
(208) Sliver: (( 'avn' figured d'e skill roller out yet ))
(207) binda: let's take the domars
(204) GM: (( someone had better write this down it not my treasure ))
(208) Sliver: (( anyone write it down? ))
(204) GM: (( 79 each ))
(207) binda: yes
** (207) binda seraches pockets of vest **
(204) GM: (( will is in dinning room binda too silver is in ktchen with 2 doors ))
(204) GM: (( all u find is the dalmars ))
(207) binda: ok
(208) Sliver: open d'e left door
(204) GM: LOUNGES. These two areas are virtually identical. Both have dozens of comfortable piastic
chairs, a display screen
(208) Sliver: open d'e od'er door as well
(204) GM: and a
friendly information robot implanted in the wall
** (207) binda helps wrap pipe with vest and lights with zippo **
(208) Sliver: (( active? ))
(204) GM: (( no power ))
(204) GM: (( binda light vest and dispells the darkness ))
(204) GM: (( in a 30 foot radius ))
** (206) Will blinks in the sudden flare **
(208) Sliver: (( puts on sunglarsees ))
** (207) binda proceeds to silvers location **
** (206) Will looks around more carefully **
(204) GM: THE RESTAURANT. This establishment once served many hungry travelers the finest
food in the solar system. The restaurant is totally automated . Three waiters and the maitre d' are
simple modified general robotoids
(204) GM: (( one whose vest has been ripped off ))
(206) Will: huh, robots
(204) GM: (( tables chairs ))
(206) Will: wonder when they started using these
** (207) binda says METAL PEAOPLE?! yayy!! **
(204) GM: (( u got a digital watch? ))
(206) Will: (( I don't ))
(208) Sliver: (( go d'rew area c and look around d'e sout' corner ))
(206) Will: (( anything I had that required batteries got left behind a long time ago ))
** (207) binda purrs and rubs back on robot hand then backs up and sprays robot purrrrrrrr **
(207) binda: mine mine mine
(204) GM: (( you see a door ))
** (207) binda smiles and says who needs batteries ? lol **
(206) Will: (( whoops, that was a wall, heh ))
(204) GM: (( dont for get to move map ))
(207) binda: proceeding to follow silver
(208) Sliver: go check out d'e door
(204) GM: (( one sec ))
** (206) Will proceeds cautiously, holding his rifle out in front of him and the torch out behind him **
(206) Will: (( running out of time here, sorry ))
(204) GM: (( you see that ))
(206) Will: it's a Gemini!
(204) GM: (( lol ))
(208) Sliver: ya
(204) GM: (( on the door ))
(207) binda: proceeding through door
(204) GM: The east room is for males, the west room is for females. None of the
(204) GM: (( bathroom ))
(204) GM: (( understand just say when ))
(208) Sliver: move around down d'e 'all
(204) GM: (( u see escalater going down stair and a the hint of a nother room ))
(208) Sliver: towards d'e od'er room
(204) GM: (( aye? ))
(208) Sliver: enter
(204) GM: (( u see a sign with a package with a bow over it ))
(207) binda: following silver
(204) GM: GIFT SHOP. This shop contains hundreds of cheap knick-knacks such as imitation
turquoise jewelry, miniature plastic thunderbirds, small drinking glasses, inedible candy, and
piles of flaky dust which once might have been paper-back novels
(204) GM: (( there are several shelves and a counter ))
(207) binda: cash register?
(207) binda: (( cash register? ))
** (206) Will scans the shelves for any toothpaste or soaps or perfumes that aren't dried up **
(204) GM: (( dont see one on top ))
(208) Sliver: go check around d'e 'all t' complete lvl search
** (207) binda smelling for any food that may be here **
(204) GM: (( u see one tube that says "Stay brite withPydrite" ))
(204) GM: (( you cannot see behind the counter ))
(208) Sliver: (( sweet rust cleaner lol ))
** (206) Will picks up the tube and opens the lid, checks to see if it's still paste or if it's dried to powder **
** (207) binda sneezes from dust **
(204) GM: (( it squishes out gooey like ))
(206) Will: excellent
** (206) Will recaps it and puts it in his backpa **
(206) Will: ck
** (207) binda jumps behind counter **
(204) GM: (( when binda jumps over the counter she hears a loud skawak ans she lands on something ))
(206) Will: good for napalm, if we can find any gasoline that's not dried to dust
(206) Will: or kerosene
(204) Cal Then: Hey u stupid cat wahts wrong with you!
** (206) Will whirls around with his rifle pointed at the counter **
** (207) binda asks who r u? **
(206) Will: (( guys, sorry to do this, but I've got to call it a night...work in the morning and all))
(207) binda: ok, goodnight
(208) Sliver: no problom
(204) Cal Then: (( cool well do combat next time ill save themaP AND A log of the game ))
(206) Will: (( excellent ))
** (207) binda holds cal to floor by pressing claw to throat and standing on him **
(206) Will: (( hopefully next time we can get started a lot faster and get more done =) ))
(204) GM: (( wile donda stands with calw to throught 2 more come in from behind her ))
(204) GM: (( yar ))
(204) GM: ok mapped save ill talk to ua later every one get 1 exp
** (207) binda head turns and sees them **
(206) Will: (( who hoo! ))
(207) binda: nite all
(206) Will: (( goodnight all ))
(206) Will: Disconnecting from server...
(206) Will (exit): 23:34
(207) binda: Disconnecting from server...
(207) binda (exit): 23:34
(204) GM: im gonna save log and post to my blog
(208) Sliver: k
(208) Sliver: Disconnecting from server...
(208) Sliver (exit): 23:34
(204) GM: tailsfrom the trollhole.blogspot.com
Monday, April 7, 2008
The game so far
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