Friday, April 11, 2008

Sep [Land Shark]

Sep [Land Shark]

Height: 2.00 m Weight: 100.00 kg

Hair: Brown Eyes: Brown

Campaign:

Player:

Total Points: 287

Characteristics: 77; Skills, Perks, Talents, & MA: 21; Powers: 189.

CHARACTERISTICS

50 STR 19- Dice: 10d6 END: 5

15 DEX 12- Lift: 25.6tons

15 CON 12-

2 INT 9- PER Roll 9-/12-

10 EGO 11-

13 PRE 12- PRE Attack: 2 ½d6

1 COM 9-

DEFENSES & MOVEMENT

Physical: PD 10 Total 10 Killing 0

Energy: ED 5 Total 5 Killing 0

Mental DEF: 0 Power DEF: 0

END STUN BODY REC 13

30 50 17

MOVEMENT: Running: 6" / 12"; Swimming: 2" / 4"; Leaping: 10" / 20"; Tunneling: 8" / 16"

COMBAT INFORMATION

OCV: 5 DCV: 5 ECV: 3

INIT: 15 SPD: 3 Phases: 4, 8, 12

+2 with any three maneuvers or a tight group of attacks [Grab and Move Through]

SKILLS, TALENTS, & PERKS

+2 with any three maneuvers or a tight group of attacks [Grab and Move Through]

Navigation 11-

Stealth 12-

AK: Hunting Grounds 11-

TALENTS: Bump Of Direction

ABILITIES

Killing Attack - Hand-To-Hand 3d6 (4d6+1 w/STR), Armor Piercing (+½), Continuous (+1) (112 Active Points); must grab (-½), Reduced Penetration (-¼) END 11, 64/112 AP

Physical Damage Reduction, Resistant, 50% 30/30 AP

Tunneling 8" through 8 DEF material, Reduced Endurance (½ END; +¼) (50 Active Points); must keep moving (-¼) END 2, 40/50 AP

Life Support (Expanded Breathing [low oxygen environment (underground / in snow)]) 5/5 AP

Detect A Single Thing [Motion] 14-/17- (Unusual Group), Increased Arc Of Perception (360 Degrees), Sense, Targeting, Telescopic: +4 27/27 AP

Lack Of Weakness (-10) for Resistant Defenses 10/10 AP

Knockback Resistance -4" 8/8 AP

+4 versus Range Modifier for Normal Hearing 2/2 AP

+3 PER with Normal Hearing 3/3 AP

75 + DISADVANTAGES

Enraged: Berserk Bezerk when attacked while still underground (Uncommon), go 14-, recover 11-

Distinctive Features: Ground in large area has fin tracks and smoothly vibrates (Easily Concealed; Extreme Reaction; Detectable By Commonly-Used Senses)

Hunted: Huneted by desert dwellers, 11- (Less Pow, Harshly Punish)

Physical Limitation: No fine manipulation (Infrequently, Fully Impairing)

Physical Limitation: Big mouth, can swallow dangerous items easily 1.25 meters wide (Frequently, Fully Impairing)

Psychological Limitation: Animal instincts (Very Common, Moderate)

Reputation: Scion of the desert, 11- (Extreme)

Susceptibility: Being suspended or forced to stop moving 3d6 damage per Segment (Uncommon)

Susceptibility: Being sprayed by water 2d6 damage per Phase (Very Common)

Unluck: 2d6

Vulnerability: 2 x STUN from Area Attacks / Explosions (Common)

Vulnerability: 1 ½ x BODY from shots placed into mouth (Very Common)

Background: The sep is a mutated shark, fully adapted to life on land (and no longer suited to ocean living). Seps come in two varieties, the Sand Sep and its less common arctic cousin, the Snow Sep which migrates south into the Great Lakes area with the winter snow pack. Both types have an organ in their brain which allows them to telekinetically push sand, snow and loose earth out of their path. They use this ability to "swim" beneath the surface of the earth or snow, leaping into the air (normal STR move) to snatch prey in their strong jaws and then pulling the victim beneath the surface when it is dead. Seps must remain in motion due to their special method of getting oxygen into their landgills. They snap at their prey as they move by and then dive back under the surface after their attack is finished. In this way, they will attack from different directions and try to get their prey by surprise. Seps possess keen vibratory sensitivity which originates from their primary sensory organ at the tip of their snout.

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